Štefan Lopušný

Štefan Lopušný
Fat Tony | rends

Graduated from Faculty of Architecture, Slovak University of Technology in 2014. During a his position as an creative architect in architectural office he found a passion for Architectural Visualization and decided to develop his skills in this field. He is a founder and a 3D artist at Fat Tony | rends studio, which creates Visualizations for architects and designers all around the globe. Scope of his work goes from small designs through middle-sized projects all the way to large master plan images. He specializes in 3ds MAX and Vray, with more than 4 years of a day-by-day experience.

  • V-RAY for 3DS MAX
    Initial scene setup

    Initial scene setup

    Introduction to the concept of Architectural Visualization, basic Hardware requirements for Vray, Vray interface, comprehensive scene setup, units setup, models import.

  • V-RAY for 3DS MAX
    Render setup dialog 1/2

    Render setup dialog 1/2

    Breaking down “common” tab, Vray frame buffer tools, global switches to have wider control over the scene. Analyzing Vray’s samplers, Image sampler (Anti-aliasing), DMC sampler (materials, lights, GI sampling), color mapping types, output gamma setup.

  • V-RAY for 3DS MAX
    Render setup dialog 2/2

    Render setup dialog 2/2

    Breaking down the light distribution in VRay, global illumination setup, GI Engines, Brute force, irradiance map, light cache, photon map, optimization setup, ambient occlusion. Understanding system tab, distributed rendering, render elements.

  • V-RAY for 3DS MAX
    Materials 1/3

    Materials 1/3

    Creating glass, wood, concrete, plaster, paint, clay, leather materials. Vray dirt.

  • V-RAY for 3DS MAX
    Materials 2/3

    Materials 2/3

    Creating fabric, curtain, brass, copper, chrome. black metal, vegetation shader, vertex color.

  • V-RAY for 3DS MAX
    Materials 3/3

    Materials 3/3

    Creating and manipulating materials using Rich-dirt, forest color, multi texture.

  • V-RAY for 3DS MAX
    Camera and HDRI

    Camera and HDRI

    Introduction to “real” camera functionalities, f-stop, shutter speed, ISO, focal length, vray camera settings and comparison to real camera,Vray lights and IES lights, HDR image, HDRI light in Vray.

  • V-RAY for 3DS MAX
    Photographic approach in V-ray

    Photographic approach in V-ray

    Testing the relation between the Vray camera and HDRI light, exposure value,different light conditions, DOF effects, bokeh effect, motion blur, lens effects, clipping planes.

  • V-RAY for 3DS MAX
    Camera and HDRI in a sample scene

    Camera and HDRI in a sample scene

    Introduction to composition rules. Defining the camera framing in sample scene. Adjusting camera and lights settings for day, dusk and evening shots and applying all the camera effects ( DOF, bloom, glare )